The Marvel Studio creative industry as an object of study for vídeo game creation: The Avengers

Autores/as

  • Maria Júlia Limeira Vieira da Cunha

Palabras clave:

Creative industry, video game, convergence culture, Marvel

Resumen

Currently in society, the culture of interactivity can be characterized by any event that makes the process of consumption and use fun and this form is constantly changing to reach all types of audiences. The consecutive growth of the entertainment industry has been closely observed in the universe of cultural convergence and video game production. The trend of this market means that new content is created and disseminated on different platforms so that many consumers can relate, thus staying connected for longer.

 

DOI: 10.56238/homeinternationalanais-106

 

Publicado

2023-02-03

Cómo citar

da Cunha, M. J. L. V. (2023). The Marvel Studio creative industry as an object of study for vídeo game creation: The Avengers. Caderno De ANAIS HOME. Recuperado a partir de https://homepublishing.com.br/index.php/cadernodeanais/article/view/108