The Marvel Studio creative industry as an object of study for vídeo game creation: The Avengers

Authors

  • Maria Júlia Limeira Vieira da Cunha

Keywords:

Creative industry, video game, convergence culture, Marvel

Abstract

Currently in society, the culture of interactivity can be characterized by any event that makes the process of consumption and use fun and this form is constantly changing to reach all types of audiences. The consecutive growth of the entertainment industry has been closely observed in the universe of cultural convergence and video game production. The trend of this market means that new content is created and disseminated on different platforms so that many consumers can relate, thus staying connected for longer.

 

DOI: 10.56238/homeinternationalanais-106

 

Downloads

Published

2023-02-03

How to Cite

da Cunha, M. J. L. V. (2023). The Marvel Studio creative industry as an object of study for vídeo game creation: The Avengers. Caderno De ANAIS HOME. Retrieved from https://homepublishing.com.br/index.php/cadernodeanais/article/view/108